xref: /petsc/doc/miscellaneous/codemanagement.md (revision f8b9f887efa5534f423807e37a1fe2e87d779bac)
1# Code Management
2
3We list some of the techniques that may be used to increase one's
4efficiency when developing PETSc application codes. We have learned to
5use these techniques ourselves, and they have improved our efficiency
6tremendously.
7
8## Editing and Compiling
9
10The biggest time sink in code development is generally the cycle of
11EDIT-COMPILE-LINK-RUN. We often see users working in a single window
12with a cycle such as:
13
14- Edit a file with `emacs` or `vim`.
15- Exit `emacs` or `vim`.
16- Run `make` and see some error messages.
17- Start `emacs` or `vim` and try to fix the errors; often starting
18  the editor hides the error messages so that users cannot remember all
19  of them and thus do not fix all the compiler errors.
20- Run `make` generating a bunch of object (.o) files.
21- Link the executable (which also removes the .o files). Users may
22  delete the .o files because they anticipate compiling the next time
23  on a different machine that uses a different compiler.
24- Run the executable.
25- Detect some error condition and restart the cycle.
26
27In addition, during this process the user often moves manually among
28different directories for editing, compiling, and running.
29
30## Several easy ways to improve the cycle
31
32- `emacs` and `vim` have a feature to allow the user to compile
33  using make and have the editor automatically jump to the line of
34  source code where the compiler detects an error, even when not
35  currently editing the erroneous file.
36
37- The etags feature of `emacs` or tags feature of `vim` enables one
38  to search quickly through a group of user-defined source files
39  (and/or PETSc source files) regardless of the directory in which they
40  are located. [GNU Global](http://www.gnu.org/s/global) is a richer
41  alternative to etags.
42
43- Also, `emacs` and `vim` easily enable:
44
45  - editing files that reside in any directory and retaining one's
46    place within each of them
47  - searching for files in any directory as one attempts to load them
48    into the editor
49
50You might consider using `Microsoft Visual Studio`, `Eclipse` or
51other advanced software development systems. See the {ref}`Users Manual<sec_developer_environments>`.
52
53## Debugging
54
55Most code development for PETSc codes should be done on one processor;
56hence, using a standard debugger such as dbx, gdb, xdbx, etc. is fine.
57For debugging parallel runs we suggest **Totalview** if it is available
58on your machine. Otherwise, you can run each process in a separate
59debugger; this is not the same as using a parallel debugger, but in most
60cases it is not so bad. The PETSc run-time options
61`-start_in_debugger` [-display xdisplay:0] will open separate windows
62and debuggers for each process. You should debug using the debugging
63versions of the libraries (run ./configure with the additional option
64--with-debugging (the default)).
65
66It really pays to learn how to use a debugger; you will end up writing
67more interesting and far more ambitious codes once it is easy for you to
68track down problems in the codes.
69
70## Other suggestions
71
72- Choose consistent and obvious names for variables and functions.
73  (Short variable names may be faster to type, but by using longer
74  names you don't have to remember what they represent since it is
75  clear from the name.)
76- Use informative comments.
77- Leave space in the code to make it readable.
78- Line things up in the code for readability. Remember that any code
79  written for an application will be visited **over and over** again,
80  so spending an extra 20 percent of effort on it the first time will
81  make each of those visits faster and more efficient.
82- Realize that you **will** have to debug your code. **No one** writes
83  perfect code, so always write code that may be debugged and learn how
84  to use a debugger. In most cases using the debugger to track down
85  problems is much faster than using print statements.
86- **Never** hardwire a large problem size into your code. Instead,
87  allow a command line option to run a small problem. We've seen people
88  developing codes who have to wait 15 minutes after starting a run to
89  reach the crashing point; this is an inefficient way of developing
90  code.
91- Develop your code on the simplest machine to which you have access.
92  We have accounts on a variety of large parallel machines, but we
93  write and initially test all our code on laptops or workstations
94  because the user interface is friendlier, and the turn-around time
95  for compiling and running is much faster than for the parallel
96  machines. We use the parallel machines only for large jobs. Since
97  PETSc code is completely portable, switching to a parallel machine
98  from our laptop/workstation development environment simply means
99  logging into another machine -- there are no code or makefile
100  changes.
101- Never develop code directly on a multi-node computing system; your
102  productivity will be much lower than if you developed on a
103  well-organized workstation.
104- Keep your machines' operating systems and compilers up-to-date (or
105  force your systems people to do this :-). You should always work with
106  whatever tools are currently the best available. It may seem that you
107  are saving time by not spending the time upgrading your system, but,
108  in fact, your loss in efficiency by sticking with an outdated system
109  is probably larger than then the time required to keep it up-to-date.
110