1*c4762a1bSJed BrownCreating a 3-dimensional structured regular mesh of 2x2x2 in memory and creating a DM object. 2*c4762a1bSJed BrownGenerate the MOAB mesh hierarchy with 2 levels. 3*c4762a1bSJed BrownLevel 0 4*c4762a1bSJed BrownDM Object: Coarse Mesh 2 MPI processes 5*c4762a1bSJed Brown type: moab 6*c4762a1bSJed Brown Coarse Mesh in 3 dimensions: 7*c4762a1bSJed Brown Sizes: cells=8, vertices=27, blocks=1 8*c4762a1bSJed Brown Boundary trace: 9*c4762a1bSJed Brown cells=8, faces=12, vertices=17 10*c4762a1bSJed Brown Fields: 1 components 11*c4762a1bSJed Brown [0] - DEFAULT 12*c4762a1bSJed BrownLevel 1 13*c4762a1bSJed BrownDM Object: 2 MPI processes 14*c4762a1bSJed Brown type: moab 15*c4762a1bSJed Brown Sizes: cells=64, vertices=125, blocks=1 16*c4762a1bSJed Brown Boundary trace: 17*c4762a1bSJed Brown cells=32, faces=64, vertices=57 18*c4762a1bSJed Brown Fields: 1 components 19*c4762a1bSJed Brown [0] - DEFAULT 20*c4762a1bSJed BrownLevel 2 21*c4762a1bSJed BrownDM Object: 2 MPI processes 22*c4762a1bSJed Brown type: moab 23*c4762a1bSJed Brown Sizes: cells=512, vertices=729, blocks=1 24*c4762a1bSJed Brown Boundary trace: 25*c4762a1bSJed Brown cells=184, faces=256, vertices=193 26*c4762a1bSJed Brown Fields: 1 components 27*c4762a1bSJed Brown [0] - DEFAULT 28