xref: /petsc/src/snes/interface/snesj.c (revision 49e3953d2ddc48db66efb706eff557e010a5e7a0)
1 
2 #ifndef lint
3 static char vcid[] = "$Id: snesj.c,v 1.8 1995/05/11 17:44:07 bsmith Exp curfman $";
4 #endif
5 
6 #include "draw.h"
7 #include "snes.h"
8 #include "options.h"
9 
10 /*@
11    SNESDefaultComputeJacobian - Computes the Jacobian using finite
12    differences.
13 
14    Input Parameters:
15 .  x - compute Jacobian at this point
16 .  ctx - application's Function context
17 
18    Output Parameters:
19 .  J - Jacobian
20 .  B - preconditioner, same as Jacobian
21 
22    Notes:
23    This routine is slow and expensive, and is not currently optimized
24    to take advantage of sparsity in the problem.  Although
25    SNESDefaultComputeJacobian() is not recommended for general use
26    in large-scale applications, It can be useful in checking the
27    correctness of a user-provided Jacobian.
28 
29 .keywords: SNES, finite differences, Jacobian
30 
31 .seealso: SNESSetJacobian(), SNESTestJacobian()
32 @*/
33 int SNESDefaultComputeJacobian(SNES snes, Vec x1,Mat *J,Mat *B,int *flag,
34                                void *ctx)
35 {
36   Vec    j1,j2,x2;
37   int    i,ierr,N,start,end,j;
38   Scalar dx, mone = -1.0,*y,scale,*xx;
39   double epsilon = 1.e-8,amax; /* assumes double precision */
40 
41   MatZeroEntries(*J);
42   ierr = VecDuplicate(x1,&j1); CHKERR(ierr);
43   ierr = VecDuplicate(x1,&j2); CHKERR(ierr);
44   ierr = VecDuplicate(x1,&x2); CHKERR(ierr);
45 
46   ierr = VecGetSize(x1,&N); CHKERR(ierr);
47   ierr = VecGetOwnershipRange(x1,&start,&end); CHKERR(ierr);
48   VecGetArray(x1,&xx);
49   ierr = SNESComputeFunction(snes,x1,j1); CHKERR(ierr);
50   for ( i=0; i<N; i++ ) {
51     ierr = VecCopy(x1,x2); CHKERR(ierr);
52     if ( i>= start && i<end) {
53       dx = xx[i-start];
54       if (dx < 1.e-16 && dx >= 0.0) dx = 1.e-1;
55       else if (dx < 0.0 && dx > -1.e-16) dx = -1.e-1;
56       dx *= epsilon;
57       scale = -1.0/dx;
58       VecSetValues(x2,1,&i,&dx,ADDVALUES);
59     }
60     ierr = SNESComputeFunction(snes,x2,j2); CHKERR(ierr);
61     ierr = VecAXPY(&mone,j1,j2); CHKERR(ierr);
62     VecScale(&scale,j2);
63     VecGetArray(j2,&y);
64     VecAMax(j2,0,&amax); amax *= 1.e-14;
65     for ( j=start; j<end; j++ ) {
66       if (y[j-start] > amax || y[j-start] < -amax) {
67         ierr = MatSetValues(*J,1,&j,1,&i,y+j-start,INSERTVALUES); CHKERR(ierr);
68       }
69     }
70     VecRestoreArray(j2,&y);
71   }
72   MatAssemblyBegin(*J,FINAL_ASSEMBLY);
73   VecDestroy(x2); VecDestroy(j1); VecDestroy(j2);
74   MatAssemblyEnd(*J,FINAL_ASSEMBLY);
75   return 0;
76 }
77 
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