1*c4762a1bSJed Brown 2*c4762a1bSJed Brown static char help[] = "Newton's method for a two-variable system, sequential.\n\n"; 3*c4762a1bSJed Brown 4*c4762a1bSJed Brown /*T 5*c4762a1bSJed Brown Concepts: SNES^basic example 6*c4762a1bSJed Brown T*/ 7*c4762a1bSJed Brown 8*c4762a1bSJed Brown 9*c4762a1bSJed Brown 10*c4762a1bSJed Brown /* 11*c4762a1bSJed Brown Include "petscsnes.h" so that we can use SNES solvers. Note that this 12*c4762a1bSJed Brown file automatically includes: 13*c4762a1bSJed Brown petscsys.h - base PETSc routines petscvec.h - vectors 14*c4762a1bSJed Brown petscmat.h - matrices 15*c4762a1bSJed Brown petscis.h - index sets petscksp.h - Krylov subspace methods 16*c4762a1bSJed Brown petscviewer.h - viewers petscpc.h - preconditioners 17*c4762a1bSJed Brown petscksp.h - linear solvers 18*c4762a1bSJed Brown */ 19*c4762a1bSJed Brown /*F 20*c4762a1bSJed Brown This examples solves either 21*c4762a1bSJed Brown \begin{equation} 22*c4762a1bSJed Brown F\genfrac{(}{)}{0pt}{}{x_0}{x_1} = \genfrac{(}{)}{0pt}{}{x^2_0 + x_0 x_1 - 3}{x_0 x_1 + x^2_1 - 6} 23*c4762a1bSJed Brown \end{equation} 24*c4762a1bSJed Brown or if the {\tt -hard} options is given 25*c4762a1bSJed Brown \begin{equation} 26*c4762a1bSJed Brown F\genfrac{(}{)}{0pt}{}{x_0}{x_1} = \genfrac{(}{)}{0pt}{}{\sin(3 x_0) + x_0}{x_1} 27*c4762a1bSJed Brown \end{equation} 28*c4762a1bSJed Brown F*/ 29*c4762a1bSJed Brown #include <petscsnes.h> 30*c4762a1bSJed Brown 31*c4762a1bSJed Brown /* 32*c4762a1bSJed Brown User-defined routines 33*c4762a1bSJed Brown */ 34*c4762a1bSJed Brown extern PetscErrorCode FormJacobian1(SNES,Vec,Mat,Mat,void*); 35*c4762a1bSJed Brown extern PetscErrorCode FormFunction1(SNES,Vec,Vec,void*); 36*c4762a1bSJed Brown extern PetscErrorCode FormJacobian2(SNES,Vec,Mat,Mat,void*); 37*c4762a1bSJed Brown extern PetscErrorCode FormFunction2(SNES,Vec,Vec,void*); 38*c4762a1bSJed Brown 39*c4762a1bSJed Brown int main(int argc,char **argv) 40*c4762a1bSJed Brown { 41*c4762a1bSJed Brown SNES snes; /* nonlinear solver context */ 42*c4762a1bSJed Brown KSP ksp; /* linear solver context */ 43*c4762a1bSJed Brown PC pc; /* preconditioner context */ 44*c4762a1bSJed Brown Vec x,r; /* solution, residual vectors */ 45*c4762a1bSJed Brown Mat J; /* Jacobian matrix */ 46*c4762a1bSJed Brown PetscErrorCode ierr; 47*c4762a1bSJed Brown PetscMPIInt size; 48*c4762a1bSJed Brown PetscScalar pfive = .5,*xx; 49*c4762a1bSJed Brown PetscBool flg; 50*c4762a1bSJed Brown 51*c4762a1bSJed Brown ierr = PetscInitialize(&argc,&argv,(char*)0,help);if (ierr) return ierr; 52*c4762a1bSJed Brown ierr = MPI_Comm_size(PETSC_COMM_WORLD,&size);CHKERRQ(ierr); 53*c4762a1bSJed Brown if (size > 1) SETERRQ(PETSC_COMM_WORLD,PETSC_ERR_SUP,"Example is only for sequential runs"); 54*c4762a1bSJed Brown 55*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 56*c4762a1bSJed Brown Create nonlinear solver context 57*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 58*c4762a1bSJed Brown ierr = SNESCreate(PETSC_COMM_WORLD,&snes);CHKERRQ(ierr); 59*c4762a1bSJed Brown 60*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 61*c4762a1bSJed Brown Create matrix and vector data structures; set corresponding routines 62*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 63*c4762a1bSJed Brown /* 64*c4762a1bSJed Brown Create vectors for solution and nonlinear function 65*c4762a1bSJed Brown */ 66*c4762a1bSJed Brown ierr = VecCreate(PETSC_COMM_WORLD,&x);CHKERRQ(ierr); 67*c4762a1bSJed Brown ierr = VecSetSizes(x,PETSC_DECIDE,2);CHKERRQ(ierr); 68*c4762a1bSJed Brown ierr = VecSetFromOptions(x);CHKERRQ(ierr); 69*c4762a1bSJed Brown ierr = VecDuplicate(x,&r);CHKERRQ(ierr); 70*c4762a1bSJed Brown 71*c4762a1bSJed Brown /* 72*c4762a1bSJed Brown Create Jacobian matrix data structure 73*c4762a1bSJed Brown */ 74*c4762a1bSJed Brown ierr = MatCreate(PETSC_COMM_WORLD,&J);CHKERRQ(ierr); 75*c4762a1bSJed Brown ierr = MatSetSizes(J,PETSC_DECIDE,PETSC_DECIDE,2,2);CHKERRQ(ierr); 76*c4762a1bSJed Brown ierr = MatSetFromOptions(J);CHKERRQ(ierr); 77*c4762a1bSJed Brown ierr = MatSetUp(J);CHKERRQ(ierr); 78*c4762a1bSJed Brown 79*c4762a1bSJed Brown ierr = PetscOptionsHasName(NULL,NULL,"-hard",&flg);CHKERRQ(ierr); 80*c4762a1bSJed Brown if (!flg) { 81*c4762a1bSJed Brown /* 82*c4762a1bSJed Brown Set function evaluation routine and vector. 83*c4762a1bSJed Brown */ 84*c4762a1bSJed Brown ierr = SNESSetFunction(snes,r,FormFunction1,NULL);CHKERRQ(ierr); 85*c4762a1bSJed Brown 86*c4762a1bSJed Brown /* 87*c4762a1bSJed Brown Set Jacobian matrix data structure and Jacobian evaluation routine 88*c4762a1bSJed Brown */ 89*c4762a1bSJed Brown ierr = SNESSetJacobian(snes,J,J,FormJacobian1,NULL);CHKERRQ(ierr); 90*c4762a1bSJed Brown } else { 91*c4762a1bSJed Brown ierr = SNESSetFunction(snes,r,FormFunction2,NULL);CHKERRQ(ierr); 92*c4762a1bSJed Brown ierr = SNESSetJacobian(snes,J,J,FormJacobian2,NULL);CHKERRQ(ierr); 93*c4762a1bSJed Brown } 94*c4762a1bSJed Brown 95*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 96*c4762a1bSJed Brown Customize nonlinear solver; set runtime options 97*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 98*c4762a1bSJed Brown /* 99*c4762a1bSJed Brown Set linear solver defaults for this problem. By extracting the 100*c4762a1bSJed Brown KSP and PC contexts from the SNES context, we can then 101*c4762a1bSJed Brown directly call any KSP and PC routines to set various options. 102*c4762a1bSJed Brown */ 103*c4762a1bSJed Brown ierr = SNESGetKSP(snes,&ksp);CHKERRQ(ierr); 104*c4762a1bSJed Brown ierr = KSPGetPC(ksp,&pc);CHKERRQ(ierr); 105*c4762a1bSJed Brown ierr = PCSetType(pc,PCNONE);CHKERRQ(ierr); 106*c4762a1bSJed Brown ierr = KSPSetTolerances(ksp,1.e-4,PETSC_DEFAULT,PETSC_DEFAULT,20);CHKERRQ(ierr); 107*c4762a1bSJed Brown 108*c4762a1bSJed Brown /* 109*c4762a1bSJed Brown Set SNES/KSP/KSP/PC runtime options, e.g., 110*c4762a1bSJed Brown -snes_view -snes_monitor -ksp_type <ksp> -pc_type <pc> 111*c4762a1bSJed Brown These options will override those specified above as long as 112*c4762a1bSJed Brown SNESSetFromOptions() is called _after_ any other customization 113*c4762a1bSJed Brown routines. 114*c4762a1bSJed Brown */ 115*c4762a1bSJed Brown ierr = SNESSetFromOptions(snes);CHKERRQ(ierr); 116*c4762a1bSJed Brown 117*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 118*c4762a1bSJed Brown Evaluate initial guess; then solve nonlinear system 119*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 120*c4762a1bSJed Brown if (!flg) { 121*c4762a1bSJed Brown ierr = VecSet(x,pfive);CHKERRQ(ierr); 122*c4762a1bSJed Brown } else { 123*c4762a1bSJed Brown ierr = VecGetArray(x,&xx);CHKERRQ(ierr); 124*c4762a1bSJed Brown xx[0] = 2.0; xx[1] = 3.0; 125*c4762a1bSJed Brown ierr = VecRestoreArray(x,&xx);CHKERRQ(ierr); 126*c4762a1bSJed Brown } 127*c4762a1bSJed Brown /* 128*c4762a1bSJed Brown Note: The user should initialize the vector, x, with the initial guess 129*c4762a1bSJed Brown for the nonlinear solver prior to calling SNESSolve(). In particular, 130*c4762a1bSJed Brown to employ an initial guess of zero, the user should explicitly set 131*c4762a1bSJed Brown this vector to zero by calling VecSet(). 132*c4762a1bSJed Brown */ 133*c4762a1bSJed Brown 134*c4762a1bSJed Brown ierr = SNESSolve(snes,NULL,x);CHKERRQ(ierr); 135*c4762a1bSJed Brown if (flg) { 136*c4762a1bSJed Brown Vec f; 137*c4762a1bSJed Brown ierr = VecView(x,PETSC_VIEWER_STDOUT_WORLD);CHKERRQ(ierr); 138*c4762a1bSJed Brown ierr = SNESGetFunction(snes,&f,0,0);CHKERRQ(ierr); 139*c4762a1bSJed Brown ierr = VecView(r,PETSC_VIEWER_STDOUT_WORLD);CHKERRQ(ierr); 140*c4762a1bSJed Brown } 141*c4762a1bSJed Brown 142*c4762a1bSJed Brown 143*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 144*c4762a1bSJed Brown Free work space. All PETSc objects should be destroyed when they 145*c4762a1bSJed Brown are no longer needed. 146*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 147*c4762a1bSJed Brown 148*c4762a1bSJed Brown ierr = VecDestroy(&x);CHKERRQ(ierr); ierr = VecDestroy(&r);CHKERRQ(ierr); 149*c4762a1bSJed Brown ierr = MatDestroy(&J);CHKERRQ(ierr); ierr = SNESDestroy(&snes);CHKERRQ(ierr); 150*c4762a1bSJed Brown ierr = PetscFinalize(); 151*c4762a1bSJed Brown return ierr; 152*c4762a1bSJed Brown } 153*c4762a1bSJed Brown /* ------------------------------------------------------------------- */ 154*c4762a1bSJed Brown /* 155*c4762a1bSJed Brown FormFunction1 - Evaluates nonlinear function, F(x). 156*c4762a1bSJed Brown 157*c4762a1bSJed Brown Input Parameters: 158*c4762a1bSJed Brown . snes - the SNES context 159*c4762a1bSJed Brown . x - input vector 160*c4762a1bSJed Brown . ctx - optional user-defined context 161*c4762a1bSJed Brown 162*c4762a1bSJed Brown Output Parameter: 163*c4762a1bSJed Brown . f - function vector 164*c4762a1bSJed Brown */ 165*c4762a1bSJed Brown PetscErrorCode FormFunction1(SNES snes,Vec x,Vec f,void *ctx) 166*c4762a1bSJed Brown { 167*c4762a1bSJed Brown PetscErrorCode ierr; 168*c4762a1bSJed Brown const PetscScalar *xx; 169*c4762a1bSJed Brown PetscScalar *ff; 170*c4762a1bSJed Brown 171*c4762a1bSJed Brown /* 172*c4762a1bSJed Brown Get pointers to vector data. 173*c4762a1bSJed Brown - For default PETSc vectors, VecGetArray() returns a pointer to 174*c4762a1bSJed Brown the data array. Otherwise, the routine is implementation dependent. 175*c4762a1bSJed Brown - You MUST call VecRestoreArray() when you no longer need access to 176*c4762a1bSJed Brown the array. 177*c4762a1bSJed Brown */ 178*c4762a1bSJed Brown ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr); 179*c4762a1bSJed Brown ierr = VecGetArray(f,&ff);CHKERRQ(ierr); 180*c4762a1bSJed Brown 181*c4762a1bSJed Brown /* Compute function */ 182*c4762a1bSJed Brown ff[0] = xx[0]*xx[0] + xx[0]*xx[1] - 3.0; 183*c4762a1bSJed Brown ff[1] = xx[0]*xx[1] + xx[1]*xx[1] - 6.0; 184*c4762a1bSJed Brown 185*c4762a1bSJed Brown /* Restore vectors */ 186*c4762a1bSJed Brown ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr); 187*c4762a1bSJed Brown ierr = VecRestoreArray(f,&ff);CHKERRQ(ierr); 188*c4762a1bSJed Brown return 0; 189*c4762a1bSJed Brown } 190*c4762a1bSJed Brown /* ------------------------------------------------------------------- */ 191*c4762a1bSJed Brown /* 192*c4762a1bSJed Brown FormJacobian1 - Evaluates Jacobian matrix. 193*c4762a1bSJed Brown 194*c4762a1bSJed Brown Input Parameters: 195*c4762a1bSJed Brown . snes - the SNES context 196*c4762a1bSJed Brown . x - input vector 197*c4762a1bSJed Brown . dummy - optional user-defined context (not used here) 198*c4762a1bSJed Brown 199*c4762a1bSJed Brown Output Parameters: 200*c4762a1bSJed Brown . jac - Jacobian matrix 201*c4762a1bSJed Brown . B - optionally different preconditioning matrix 202*c4762a1bSJed Brown . flag - flag indicating matrix structure 203*c4762a1bSJed Brown */ 204*c4762a1bSJed Brown PetscErrorCode FormJacobian1(SNES snes,Vec x,Mat jac,Mat B,void *dummy) 205*c4762a1bSJed Brown { 206*c4762a1bSJed Brown const PetscScalar *xx; 207*c4762a1bSJed Brown PetscScalar A[4]; 208*c4762a1bSJed Brown PetscErrorCode ierr; 209*c4762a1bSJed Brown PetscInt idx[2] = {0,1}; 210*c4762a1bSJed Brown 211*c4762a1bSJed Brown /* 212*c4762a1bSJed Brown Get pointer to vector data 213*c4762a1bSJed Brown */ 214*c4762a1bSJed Brown ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr); 215*c4762a1bSJed Brown 216*c4762a1bSJed Brown /* 217*c4762a1bSJed Brown Compute Jacobian entries and insert into matrix. 218*c4762a1bSJed Brown - Since this is such a small problem, we set all entries for 219*c4762a1bSJed Brown the matrix at once. 220*c4762a1bSJed Brown */ 221*c4762a1bSJed Brown A[0] = 2.0*xx[0] + xx[1]; A[1] = xx[0]; 222*c4762a1bSJed Brown A[2] = xx[1]; A[3] = xx[0] + 2.0*xx[1]; 223*c4762a1bSJed Brown ierr = MatSetValues(B,2,idx,2,idx,A,INSERT_VALUES);CHKERRQ(ierr); 224*c4762a1bSJed Brown 225*c4762a1bSJed Brown /* 226*c4762a1bSJed Brown Restore vector 227*c4762a1bSJed Brown */ 228*c4762a1bSJed Brown ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr); 229*c4762a1bSJed Brown 230*c4762a1bSJed Brown /* 231*c4762a1bSJed Brown Assemble matrix 232*c4762a1bSJed Brown */ 233*c4762a1bSJed Brown ierr = MatAssemblyBegin(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 234*c4762a1bSJed Brown ierr = MatAssemblyEnd(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 235*c4762a1bSJed Brown if (jac != B) { 236*c4762a1bSJed Brown ierr = MatAssemblyBegin(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 237*c4762a1bSJed Brown ierr = MatAssemblyEnd(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 238*c4762a1bSJed Brown } 239*c4762a1bSJed Brown return 0; 240*c4762a1bSJed Brown } 241*c4762a1bSJed Brown 242*c4762a1bSJed Brown /* ------------------------------------------------------------------- */ 243*c4762a1bSJed Brown PetscErrorCode FormFunction2(SNES snes,Vec x,Vec f,void *dummy) 244*c4762a1bSJed Brown { 245*c4762a1bSJed Brown PetscErrorCode ierr; 246*c4762a1bSJed Brown const PetscScalar *xx; 247*c4762a1bSJed Brown PetscScalar *ff; 248*c4762a1bSJed Brown 249*c4762a1bSJed Brown /* 250*c4762a1bSJed Brown Get pointers to vector data. 251*c4762a1bSJed Brown - For default PETSc vectors, VecGetArray() returns a pointer to 252*c4762a1bSJed Brown the data array. Otherwise, the routine is implementation dependent. 253*c4762a1bSJed Brown - You MUST call VecRestoreArray() when you no longer need access to 254*c4762a1bSJed Brown the array. 255*c4762a1bSJed Brown */ 256*c4762a1bSJed Brown ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr); 257*c4762a1bSJed Brown ierr = VecGetArray(f,&ff);CHKERRQ(ierr); 258*c4762a1bSJed Brown 259*c4762a1bSJed Brown /* 260*c4762a1bSJed Brown Compute function 261*c4762a1bSJed Brown */ 262*c4762a1bSJed Brown ff[0] = PetscSinScalar(3.0*xx[0]) + xx[0]; 263*c4762a1bSJed Brown ff[1] = xx[1]; 264*c4762a1bSJed Brown 265*c4762a1bSJed Brown /* 266*c4762a1bSJed Brown Restore vectors 267*c4762a1bSJed Brown */ 268*c4762a1bSJed Brown ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr); 269*c4762a1bSJed Brown ierr = VecRestoreArray(f,&ff);CHKERRQ(ierr); 270*c4762a1bSJed Brown return 0; 271*c4762a1bSJed Brown } 272*c4762a1bSJed Brown /* ------------------------------------------------------------------- */ 273*c4762a1bSJed Brown PetscErrorCode FormJacobian2(SNES snes,Vec x,Mat jac,Mat B,void *dummy) 274*c4762a1bSJed Brown { 275*c4762a1bSJed Brown const PetscScalar *xx; 276*c4762a1bSJed Brown PetscScalar A[4]; 277*c4762a1bSJed Brown PetscErrorCode ierr; 278*c4762a1bSJed Brown PetscInt idx[2] = {0,1}; 279*c4762a1bSJed Brown 280*c4762a1bSJed Brown /* 281*c4762a1bSJed Brown Get pointer to vector data 282*c4762a1bSJed Brown */ 283*c4762a1bSJed Brown ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr); 284*c4762a1bSJed Brown 285*c4762a1bSJed Brown /* 286*c4762a1bSJed Brown Compute Jacobian entries and insert into matrix. 287*c4762a1bSJed Brown - Since this is such a small problem, we set all entries for 288*c4762a1bSJed Brown the matrix at once. 289*c4762a1bSJed Brown */ 290*c4762a1bSJed Brown A[0] = 3.0*PetscCosScalar(3.0*xx[0]) + 1.0; A[1] = 0.0; 291*c4762a1bSJed Brown A[2] = 0.0; A[3] = 1.0; 292*c4762a1bSJed Brown ierr = MatSetValues(B,2,idx,2,idx,A,INSERT_VALUES);CHKERRQ(ierr); 293*c4762a1bSJed Brown 294*c4762a1bSJed Brown /* 295*c4762a1bSJed Brown Restore vector 296*c4762a1bSJed Brown */ 297*c4762a1bSJed Brown ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr); 298*c4762a1bSJed Brown 299*c4762a1bSJed Brown /* 300*c4762a1bSJed Brown Assemble matrix 301*c4762a1bSJed Brown */ 302*c4762a1bSJed Brown ierr = MatAssemblyBegin(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 303*c4762a1bSJed Brown ierr = MatAssemblyEnd(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 304*c4762a1bSJed Brown if (jac != B) { 305*c4762a1bSJed Brown ierr = MatAssemblyBegin(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 306*c4762a1bSJed Brown ierr = MatAssemblyEnd(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 307*c4762a1bSJed Brown } 308*c4762a1bSJed Brown return 0; 309*c4762a1bSJed Brown } 310*c4762a1bSJed Brown 311*c4762a1bSJed Brown 312*c4762a1bSJed Brown 313*c4762a1bSJed Brown 314*c4762a1bSJed Brown /*TEST 315*c4762a1bSJed Brown 316*c4762a1bSJed Brown test: 317*c4762a1bSJed Brown args: -ksp_gmres_cgs_refinement_type refine_always -snes_monitor_short 318*c4762a1bSJed Brown requires: !single 319*c4762a1bSJed Brown 320*c4762a1bSJed Brown test: 321*c4762a1bSJed Brown suffix: 2 322*c4762a1bSJed Brown requires: !single 323*c4762a1bSJed Brown args: -snes_monitor_short 324*c4762a1bSJed Brown output_file: output/ex1_1.out 325*c4762a1bSJed Brown 326*c4762a1bSJed Brown test: 327*c4762a1bSJed Brown suffix: 3 328*c4762a1bSJed Brown args: -ksp_view_solution ascii:ex1_2_sol.tmp:ascii_matlab -snes_monitor_short 329*c4762a1bSJed Brown requires: !single 330*c4762a1bSJed Brown output_file: output/ex1_1.out 331*c4762a1bSJed Brown 332*c4762a1bSJed Brown test: 333*c4762a1bSJed Brown suffix: 4 334*c4762a1bSJed Brown args: -ksp_view_solution ascii:ex1_2_sol.tmp::append -snes_monitor_short 335*c4762a1bSJed Brown requires: !single 336*c4762a1bSJed Brown output_file: output/ex1_1.out 337*c4762a1bSJed Brown 338*c4762a1bSJed Brown test: 339*c4762a1bSJed Brown suffix: 5 340*c4762a1bSJed Brown args: -ksp_view_solution ascii:ex1_2_sol.tmp:ascii_matlab:append -snes_monitor_short 341*c4762a1bSJed Brown requires: !single 342*c4762a1bSJed Brown output_file: output/ex1_1.out 343*c4762a1bSJed Brown 344*c4762a1bSJed Brown test: 345*c4762a1bSJed Brown suffix: 6 346*c4762a1bSJed Brown args: -ksp_view_solution ascii:ex1_2_sol.tmp:default:append -snes_monitor_short 347*c4762a1bSJed Brown requires: !single 348*c4762a1bSJed Brown output_file: output/ex1_1.out 349*c4762a1bSJed Brown 350*c4762a1bSJed Brown test: 351*c4762a1bSJed Brown suffix: X 352*c4762a1bSJed Brown args: -ksp_monitor_short -ksp_type gmres -ksp_gmres_krylov_monitor -snes_monitor_short -snes_rtol 1.e-4 353*c4762a1bSJed Brown requires: !single x 354*c4762a1bSJed Brown 355*c4762a1bSJed Brown TEST*/ 356