1*c4762a1bSJed Brown# Options for ex30 2*c4762a1bSJed Brown# ---------------- 3*c4762a1bSJed Brown-ts_exact_final_time MATCHSTEP 4*c4762a1bSJed Brown 5*c4762a1bSJed Brown#-q 100000 6*c4762a1bSJed Brown-Inertia 5.0 7*c4762a1bSJed Brown-Pmax 2.1 8*c4762a1bSJed Brown-PM_min 1.0 9*c4762a1bSJed Brown-rho 0.0 10*c4762a1bSJed Brown#-t0 0.0 11*c4762a1bSJed Brown#-tmax 4.0 12*c4762a1bSJed Brown-ymin -10 13*c4762a1bSJed Brown-ymax 10 14*c4762a1bSJed Brown-da_grid_x 210 15*c4762a1bSJed Brown-da_grid_y 201 16*c4762a1bSJed Brown 17*c4762a1bSJed Brown-ts_adapt_dt_max 5 18*c4762a1bSJed Brown 19*c4762a1bSJed Brown-ts_monitor_draw_solution 20*c4762a1bSJed Brown#-draw_bounds -.1,1.7 21*c4762a1bSJed Brown-ts_monitor_draw_solution_show_time 22*c4762a1bSJed Brown#-draw_contour_grid 23*c4762a1bSJed Brown 24*c4762a1bSJed Brown#-draw_save 25*c4762a1bSJed Brown#-draw_save_movie 26*c4762a1bSJed Brown 27*c4762a1bSJed Brown-pc_type lu 28*c4762a1bSJed Brown-snes_monitor 29*c4762a1bSJed Brown-snes_atol 1.e-12 30*c4762a1bSJed Brown 31*c4762a1bSJed Brown-ts_type rosw 32*c4762a1bSJed Brown-ts_max_time 10000 33*c4762a1bSJed Brown-ts_max_steps 1000000 34*c4762a1bSJed Brown 35*c4762a1bSJed Brown-stencil_width 1 36