Searched refs:vec_size (Results 1 – 3 of 3) sorted by relevance
27 const int vec_size = length; in CeedDeviceSetValue_Sycl() local28 int grid_size = vec_size / block_size; in CeedDeviceSetValue_Sycl()30 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceSetValue_Sycl()50 const int vec_size = length; in CeedDeviceReciprocal_Sycl() local51 int grid_size = vec_size / block_size; in CeedDeviceReciprocal_Sycl()53 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceReciprocal_Sycl()73 const int vec_size = length; in CeedDeviceScale_Sycl() local74 int grid_size = vec_size / block_size; in CeedDeviceScale_Sycl()76 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceScale_Sycl()95 const int vec_size = length; in CeedDeviceAXPY_Sycl() local[all …]
27 const CeedSize vec_size = length; in CeedDeviceCopyStrided_Hip() local28 int grid_size = vec_size / block_size; in CeedDeviceCopyStrided_Hip()30 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceCopyStrided_Hip()49 const CeedSize vec_size = length; in CeedDeviceSetValue_Hip() local50 int grid_size = vec_size / block_size; in CeedDeviceSetValue_Hip()52 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceSetValue_Hip()97 const CeedSize vec_size = length; in CeedDeviceReciprocal_Hip() local98 int grid_size = vec_size / block_size; in CeedDeviceReciprocal_Hip()100 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceReciprocal_Hip()119 const CeedSize vec_size = length; in CeedDeviceScale_Hip() local[all …]
49 const CeedSize vec_size = length; in CeedDeviceSetValue_Cuda() local50 int grid_size = vec_size / block_size; in CeedDeviceSetValue_Cuda()52 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceSetValue_Cuda()97 const CeedSize vec_size = length; in CeedDeviceReciprocal_Cuda() local98 int grid_size = vec_size / block_size; in CeedDeviceReciprocal_Cuda()100 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceReciprocal_Cuda()119 const CeedSize vec_size = length; in CeedDeviceScale_Cuda() local120 int grid_size = vec_size / block_size; in CeedDeviceScale_Cuda()122 if (block_size * grid_size < vec_size) grid_size += 1; in CeedDeviceScale_Cuda()141 const CeedSize vec_size = length; in CeedDeviceAXPY_Cuda() local[all …]