Remove all double blank lines from sourceCommit-type: petsc-style/2h
Turn on checkbadSource test to generate an error when found; fix all source code that causes errorsCommit-type: portability-fix, testing-fix, style-fix, feature, maintainability/spend 1.5h
Promote examples/{tests,tutorials}/ to {tests,tutorials}/This shortens paths and improves consistency between test target namesand paths to the source and output files. Most of the work wascompl
Promote examples/{tests,tutorials}/ to {tests,tutorials}/This shortens paths and improves consistency between test target namesand paths to the source and output files. Most of the work wascompleted by this script, followed by mild cleanup of nonconformingcases.for makefile in `git ls-files 'src/*makefile'`; do if rg -q 'DIRS.*\bexamples\b' $makefile; then base=$(dirname $makefile) dirs=$(cd $base/examples && ls -d tests tutorials 2>/dev/null | xargs echo) perl -pi -e "s#^(DIRS.*)\bexamples\b#\1${dirs}#" $makefile git rm $base/examples/makefile for t in $dirs; do git mv $base/examples/$t $base/ perl -pi -e "s#^(LOCDIR[[:space:]]*=).*#\1 $base/$t/#" $base/$t done fidonegit grep -l -E -z 'examples/(tutorials|tests)' | xargs -0 perl -pi -e 's#examples/(tutorials|tests)#\1#g'git checkout @ \ src/docs/website/documentation/changes/ \ src/benchmarks/results/
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ability for PETSc to interact with Swiftincomplete example
update PETSc iOS simulator to use 64 arch exclusivelyboy the xcode options for architectures are a confusing mess
use xcode for building iOS dynamic library (framework)update opengles for new objective C rules
Updates for iOS 8.0 builds
both OSX and iOS build .dmg distribution files and examplesCurrently OSX distributes the release version and iOS the simulator version eventually each will distribute both
added installer for iOS including examplesnew location for Frameworks and examples to distinquish between iOS and OSX and debug and optimized
should not have headers in xcode project pointing to PETSc tree
should not have any header paths in the project to PETSc tree
starting code for making iOS framework (uses static library!)moved iOS project examples into proper subdirectories
more missing files for iOS graphics updates to get the OpenGL working
many fixes to build on Ios-include ios project file that never properly got in repository-remove lots of dead Tao code that was not handled by any compiler-cleanup directions for ios builds
start of OpenGL ES version of graphicsHg-commit: 8f9cd8be83884906199f09a349f8119fc0dafb30
finished updating and testing systems/Apple iOS and OSX in new organizationHg-commit: ea7891c0d4cef097c2d61e1e59607ee6cbdb04c8
reorganizing xcode stuffHg-commit: 0104d53108b233df2791eaa55336dd5583cc48ca